Tuesday, September 11, 2007

Planning Our First Prototype, Number Zero

After much hashing out of ideas, theories and hypotheses, we are finally starting our first prototype. Well, we're about to. Matt is starting to get acquainted with Flash and ActionScript, while Chris is getting caught up with ActionScript 3. Tim has a solid script down, but is feeling under the weather. Pat is wrapping up our poster and half-sheet, featuring the cat-toying-with-school-bus logo!

Now, to get to prototype specifics. The situation is that the player gets an early-morning phone call from an old friend, asking him to cover for him if his girlfriend, Cathy, drops by. The player gets no details, only an inkling suspicion that the whole truth isn't being told... The phone clicks off and there's a knock at the door. An upset Cathy stands in your doorway, looking for answers.

The player interacts with the story, toggling between telling the truth and covering for your best friend, all the while using mouse movement to convey your status in the conversation. Will Cathy believe you when you tell her that you don't know where her boyfriend is, or will their relationship end with your conversation?

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