"To discover new techniques that emotionally invest video game players."
Simple enough for an R&D project, eh?
After much deliberation, we decided to utilize not only our overarching goal for the semester, but create specific goals for each prototype that fit into the framework.
For example, Prototype #0 also has the goal of creating an emotional feedback loop in a relatable situation. The player will use a simple input to relay their emotional state, which the non-player character (NPC) responds to, which will create a response in the player, which s/he will convey using the input, and so on and so on.
Stay tuned for more information on Prototype #0 as progress happens!
Friday, September 14, 2007
Our New *New* Goal + Prototype #0
Posted by b. at 3:57 PM
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment