Friday, September 14, 2007

Our New *New* Goal + Prototype #0

"To discover new techniques that emotionally invest video game players."

Simple enough for an R&D project, eh?

After much deliberation, we decided to utilize not only our overarching goal for the semester, but create specific goals for each prototype that fit into the framework.

For example, Prototype #0 also has the goal of creating an emotional feedback loop in a relatable situation. The player will use a simple input to relay their emotional state, which the non-player character (NPC) responds to, which will create a response in the player, which s/he will convey using the input, and so on and so on.

Stay tuned for more information on Prototype #0 as progress happens!

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