It's the god-awful hour of 10 in the morning, and you get a phone call from your good friend, David. He needs you to cover for him, in case his girlfriend Cathy comes looking for him, which she inevitably does...
By changing your emotional state based on Cathy's questions, the player attempts to convince her that even though David disappeared earlier in the morning, everything is OK, and she should go home and relax. Act too timid, and Cathy may suspect that something is up. But, if you act too much like a know-it-all jerk, you'll offend her and earn David's ire. As in life, you must walk a fine line in your interaction, working toward a comfortable conclusion that leaves everyone feeling fine.
We'll have a link to the actual prototype within the week. Keep checking back for more tidbits as production plows along!
Sunday, September 16, 2007
Info on Prototype #0
Posted by b. at 4:55 PM
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