So, with our new project goal of "trying to create a prototype where comedy is an essential game mechanic," the team did a lot of investigation into the history of games, looking for examples where comedy was the most successful. This brought me back to a game from my childhood that I remembered being extremely funny (and upon playing it again, I found it still holds up), which was Lucasarts' THE SECRET OF MONKEY ISLAND. Partly the brainchild of industry legend Tim Schafer, the team on MONKEY ISLAND took what could have easily been a standard "point and click" adventure game, and turned it into something quite a bit more memorable by lacing the entire experience with ripe, unexpected comedy.
Most of the comedy with MONKEY ISLAND is indeed a direct result of the writing, but its strength comes from the fact that the game’s writers accepted that most players will tend to make silly, unpredictable decisions in games, just to see what will often happen. This required a lot of guesswork on the writers' part in guessing the player's emotional state, and how that is likely to influence their moves and motivations. Schafer himself said it best:
The one truly innovative comedic game mechanic within
MONKEY ISLAND was mainly successful as a game, because it was the product of a lot of talented people that were unafraid to do something crazy within the adventure genre. I think if we are equally unafraid about our prototype, then we can potentially mine a brand new comedy mechanic as ingenious as "insult sword fighting."
Tim Schafer quotes pulled from Gamespot's "A Brief History of Video Game Humor" article:
http://www.gamespot.com/features/6114407/p-2.html
Monday, October 15, 2007
Comedy "Secrets" from THE SECRET OF MONKEY ISLAND
Posted by Tim at 8:56 AM
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